Campaign of the Month: March 2012
An alliance of city states forged to resist the expansion of the Chelikt Empire onto the continent of Corus. Governed by the Five Thrones; the five member states that contributed the greatest amount of funds and resources.
|Seris||F4||Center of the Federation|
|Aesyl||J3||The Divine Throne|
|Bakram||D9||City of the Crimson Sun|
|Cajra||E5||Blood of the Federation|
|Drenir||E8||Stone of the Highlands|
|Elanti||B8||The Eye of the World|
|Ghane Monastery||J5||The Crescent Garden|
|Irisis||B6||The Emerald Star|
|Jedyn||H8||The Gray Vaults|
|Kaevic||F6||The Iron Spider|
|Khonis||E9||The Radiant Port|
|Laeus||B7||The Veiled Island|
|Ljorn||D9||Gateway to the Wild|
|Mesiv Fortress||I3||The Desert Winds|
|Oedion||H6||The City of Salt|
|Phadys||I8||The Noble Coast|
|Rhuan Rise||K9||The Veiled Dagger|
|Telarys||G3||The Granite Shield|
|Thellik||L4||The Azure Cliffs|
|Uresian||G3||The Divine Steward|
|Zephyr Citadel||H4||The Sword of the Federation|
|Zyresha||F4||City of Industry|
A powerful nation guided by a rigid caste system. Expansionist by nature, they seek to break the Age of Stone so that the Emperor might guide all of Terra with the truth.
|Chelikinir||L10||Primary connection between T’ke’Wirchid and the Midlands of Eurus|
|Chel’Rogk||G13||City of Rakia and the rising sun.|
|Ch’lte||L7||An old mining city now finding itself at the hub of numerous draconic ruins|
|Fewkne Deep||O12||Isolated military settlement looking eastward for threats|
|Ga’Odwek||L9||Home of the halflings|
|Ikt’Gajikt||M10||Holy city of the Chelikt Empire, favoring Islor in particular|
|Irek Point||M5||Naval city and point of trade with Island of Sensi|
|Jetetch’t||L7||The military heart of the Chelikt Empire|
|Li-Litak||M9||Sister city of Ikt’Gajikt, center of learning of the Chelikt Empire|
|Melcht||M8||Hanging city of Salosa’s bells|
|N’che||N6||Third corner of the Phoenix Convergence (with Thellik and Tur Kemen)|
|T’kemolk||J11||The primary ship yards of the Chelikt Empire|
The government of Allandria is structured around the Paths to Eltan; enabling people to choose their paths with minimal interference. Advances in steam technology in particular shape all aspects of life in Allandria.
They are the watchers, tasked with recording all that happens upon and within Terra. Where this mandate originated no one knows (or is saying), but the leadership of the eladrin still hold to the tenants of old even as a new guard seeks to break free of the past.
|Tur Kemen||O2||Eye of the Eladrin and Capital of Tol Ar|
|Fae Kemen||O4||Heart of the Eladrin|
|Sereg Kemen||M2||Might of the Eladrin|
Maintaining an intimacy with the natural world that few races can claim, it is rare for the elves to subscribe to a rigid enough way of life for a true government to form. The Arien Taur is no different, but it is still the single largest gathering of elves on Terra.
|Arien Taur||C5||The sentient forest home of the elves|
Before recorded history a subset of elves abandoned the surface world for the unknown depths of Terra. More structured than their brethren, their civilization is called the Iaur Taur.
|Thalion Os||M13||The only surface settlement of the Iaur Taur|
The dragonborn masters of the Kagekatsu, The Voice of the Unseen, are a militaristic and honor bound people. Not only have they resisted the conquest efforts of the Chelikt Empire, they have managed to hold a small portion of the Eurus mainland.